top of page
Utensil Quest
Utensil Quest
Utensil Quest was developed as part of the 2015 Global Game Jam in Melbourne. The theme that year was 'What do we do now?' which prompted my team a lean towards asymettrical multiplayer. We ended up making this game focused around on player using an oculus rift in standard first person setup while another player verbally guides them by monitoring security cameras.
Made in Unity
Credits:
Edward Whitehead - Programming
Leonard Frankel - Programming and Source Control Guru
Matt Dodd - Programming
Shane Trewartha - Artist
Jessica Brett - Artist
Ade Vincent - Audio
Michael Trott - Audio
bottom of page