Utensil Quest

Utensil Quest

Utensil Quest was developed as part of the 2015 Global Game Jam in Melbourne. The theme that year was 'What do we do now?' which prompted my team a lean towards asymettrical multiplayer. We ended up making this game focused around on player using an oculus rift in standard first person setup while another player verbally guides them by monitoring security cameras. ​

 

Credits:

Edward Whitehead - Programming

Leonard Frankel - Programming and Source Control Guru

Matt Dodd - Programming

Shane Trewartha - Artist

Jessica Brett - Artist

 

Ade Vincent - Audio

Michael Trott - Audio

 

© 2014 by Aether Alchemist. Proudly created with Wix.com 

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