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Mesh Generation

In the interest of learning some more about procedural generation (the shrub generator got me inspired) and after a conversation with my workmate Finn Morgan I decided to try out generating meshes in Unity. I worked along with this tutorial ( and after the initial plane creation I extended it myself to see if I really understood what I was doing and how it worked. I doubled up the plane and then tweaked the heights of random vertexes to get a sort a terrain height effect, added a collider, and applied a tileable texture (I needed an excuse to test out one of my new textures anyway).

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