Edward
Whitehead
Southbank, Australia.
E-mail: ewhitehead@aetheralchemist.com.au
Work experience
Owner, Developer, Aether Alchemist
November 2014 - present
-
Developing small independent game and app projects
Senior Lecturer, Games Department, SAE Qantm Creative Media College
November 2018 - Present
-
Lecturing and tutoring units, currently focused on Prototyping, Level Design, Art Direction and Asset Creation, and Pipelines and Processes.
-
Assisting in the running of the games department, managing lecturing staff, and working with Department and Academic Coordinators to manage workloads and scheduling.
-
Assisting the Department Coordinator and management with the hiring and training of new staff.
-
Working with students on support plans and academic probation.
-
Working with the national Program Committee to refine and develop course content and develop new units and programs.
Lecturer in Game Design, SAEQ Creative Media College
May 2012 - November 2018
-
Lecturing and tutoring in units focused on introductory scripting, rapid prototyping and game design theory
-
Involves the preparation and delivery of content at a higher education level
-
Involves the supervision of both final collaborative projects and independent research projects
Sessional Lecturer, AIM Studio - RMIT University
March - May 2013
-
Worked as sessional lecturing staff fulfilling the role of Executive Producer on the major collaborative project component of the Master of Creative Media degree.
-
The project was made in Unity3d.
Engine Lead, AIM Collaborative Studio
March - May 2012
-
Worked as Engine Lead on the semester-long major collaborative project.
-
In charge of core development and scripting on the project and the management of team members.
-
The project was made in Unity3d.
Team BLIP/Blip Games Studios
Jan 2012-December 2013
-
Worked on the development of a small scale game using Unity3d over the course of 48 hour challenge, Global Game Jam.
-
Instructed the team programmers in the use of the Unity3d engine and served as an intermediary between tech and design.
-
The project achieved the local ‘most fun’ award.
-
Revived the project the following year as the project manager with a smaller team.
-
The project was released on Android as ‘Streams’ and currently has 100+ downloads and an average 4.9 user review rating.
Frameworks
C#
Unity3d
Unreal Engine 4
Skills
Game Design
Game Programming
Maya
Photoshop
Project Management
2010 - present
2010 - present
Education
Masters in Creative Media, Animation and Interactive Media
2012 - 2013
RMIT-AIM Studio, Melbourne.
Bachelor in Interactive Entertainment, Games Design
2009 - 2011
Qantm College, Melbourne.