L-Wave was developed as part of the 2017 Global Game Jam. This jam I joined a group with some friends last minute after their programmer was unable to make it. They'd already decided to aim to make 'the gayest game ever' this year as an added design goal. So we made a 'robot lesbian dating sim'. This was a really interesting technical challenge as I'd never worked with branching dialogue, had to learn a lot about Unity's UI system, and it helped to inspire some later work on procedural character generation.
Kai Lynk - Character Design/Art
Esther Moncrieff - Level Design/Art
Edward Whitehead - Programming
Sav Ferguson - Writer/Designer
Mike Rowe - Music Composition
Loughlin Connolly - Sound Effects
Additional sound sourced from Freesound.org