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Bust-A-Web was developed as part of the 2016 Global Game Jam. The first time I've worked almost entirely with people I already knew at a jam and also the largest group I've worked with. Bust A Web was our attempt at stretching the 'Ritual' theme as far as we could to a peacock spider dance battle (mating ritual) where the loser is lunch.​

Made in Unity




Benn Lockyer - Programming
Ronald Chau - Programming
Edward Whitehead - Programming

Kelly Lima - Artist
Zac Cameron - Artist
Ashleigh Abrigo - Artist

Leon Cranswick - Audio


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