
Character Generation Experiments
Over the past few months I've been working on developing procedural characters. This started as a result of the game I worked on at...

Unreal Engine 4
I recently decided to go back to Unreal Engine and update myself, I've used Unreal on and off but my focus has mostly been on Unity. Soon...

Curved Path Tool
Looking to expand upon my experimentation with tools and editor extensions I added control handles to position the path nodes in my space...

Space Rail Shooter
This project evolved out of the previous camera project, I decided to adapt it to a flying, on rails, context after playing a lot of the...

Third Person Camera
I put the AI project on the backburner as I felt like there was some problems with it requiring a great deal of refactoring and instead...

AI Experiment, HFSM
One area I haven't spent much time in is AI, this actually occured to me while I was working my way through some GDC and Unite...

Mesh Generation
In the interest of learning some more about procedural generation (the shrub generator got me inspired) and after a conversation with my...

Shrub Generator
A few weeks ago I was feeling the need to do some art, it’s something I don’t get much opportunity to do but always love when I have the...

Crash Bandicoot Inspired Mobile Game
I've started what will possibly become a prototype for my next game, it's mainly a technical exercise as I’ve been looking into cameras a...