January 14, 2016

One area I haven't spent much time in is AI, this actually occured to me while I was working my way through some GDC and Unite presentations on Youtube, after seeing these two presentations:


AI in the Awesomocalypse: Creating the Enemies of Sunset Overdrive, Adam Noonc...

July 31, 2015

In the interest of learning some more about procedural generation (the shrub generator got me inspired) and after a conversation with my workmate Finn Morgan I decided to try out generating meshes in Unity. I worked along with this tutorial (

July 25, 2015

A few weeks ago I was feeling the need to do some art, it’s something I don’t get much opportunity to do but always love when I have the time. Texture painting is probably my favourite part and I've always had a thing for hand painted/low poly stuff and I have a pretty...

July 17, 2015

I've started what will possibly become a prototype for my next game, it's mainly a technical exercise as I’ve been looking into cameras a lot lately. I had some interesting bugs because I wasn’t aware of the differing refresh rates with physics based objects and that w...

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